Three-Gear Currency System

“Credits access. Marks unlock. Joules protect.”

Liana Banyan uses three interlocking currencies that serve different purposes but mesh like gears in a machine. This isn’t complexity for complexity’s sake — it’s separation of concerns applied to economics.


Why Three Currencies?

The Problem with One Currency

If you have only one currency:

  • Buying power = reputation (unfair)
  • Early wealth = permanent advantage
  • Can’t reward different behaviors differently

The Three-Gear Solution

┌─────────────────────────────────────────────────────────────┐
│                                                              │
│         CREDITS          MARKS           JOULES             │
│         ⚙️               ⚙️               ⚙️                 │
│        /   \            /   \            /   \              │
│   (Service)      (Reputation)     (Locked Value)            │
│                                                              │
│   Can buy: YES      Can buy: NO       Can buy: NO           │
│   Transfer: NO      Transfer: NO      Transfer: NO          │
│   Cash out: NO      Cash out: NO      Cash out: NO          │
│                                                              │
│         ↓               ↓               ↓                   │
│      ACCESS          UNLOCK          PROTECT                │
│                                                              │
└─────────────────────────────────────────────────────────────┘

Each gear turns independently but they mesh together.


Gear 1: Credits

The service access currency

What Credits Are

  • 1 Credit = $1 worth of platform services
  • Primary transaction currency
  • Used for voting, purchasing, backing

How to Get Credits

MethodHow It Works
Buy directlyStripe, 1:1 exchange
Back on Kickstarter$50 → 50 credits
Earn by workingComplete tasks for others
Platform allocationsBonuses from activity
ReferralsBring new members

What Credits Do

  • Vote on projects
  • Purchase products
  • Back campaigns
  • Donate to initiatives
  • Pay for services

Credit Rules

CanCannot
Use for servicesTransfer to others
Earn through workCash out for USD
Convert to Joules (by voting)Buy MARKS

Analogy: Arcade tokens. Valuable here, only here.


Gear 2: MARKS

The reputation currency

What MARKS Are

  • Reputation tokens you can’t buy
  • Earned only through contribution
  • Measure of community trust

How to Earn MARKS

ActionMARKS Earned
Complete a bounty10-100
Project you backed ships25
Refer a new member15
Write a helpful review5
Report a valid issue10
Crown nomination50
Golden Key found5-25

What MARKS Unlock

Mark LevelTitleBenefits
0-99SeedlingBasic access
100-499SproutPriority support
500-999SaplingBeta features
1000-4999Tree1.5x voting multiplier
5000-9999Grove2x voting multiplier
10000+Forest3x multiplier, Crown eligible

MARK Rules

CanCannot
Earn through contributionBuy with money
Keep forever (permanent)Transfer to others
Public displayConvert to Credits

Analogy: Loyalty status. You earned it, you keep it.


Gear 3: Joules

The locked-value service currency

What Joules Are

  • Service credits with locked-in value at earning time
  • Like a special token that always buys the same amount
  • Earned when you back projects or contribute

How to Earn Joules

ActionJoules Formula
Back at Pre-MintCredits × 5
Back at MintedCredits × 3
Back at ProductionCredits × 2
Back at DistributionCredits × 1.5
Back at EstablishedCredits × 1
Press Junket publicationVaries by outlet
Bounty completionVaries

The Locked Value Advantage

REGULAR CREDITS:
  Year 1: 100 Credits buys X services
  Year 3: Prices adjust
  Year 3: 100 Credits might buy less

JOULES:
  Year 1: Earn 100 Joules (worth 100 Credits)
  Year 3: Those 100 Joules STILL buy 100 Credits worth
  Result: Purchasing power PROTECTED

Analogy: Forever stamps. Always valid for one first-class letter, regardless of future price increases.

What Joules Provide

  • Locked service value — Inflation protection
  • Voting weight — Governance influence
  • Attribution — Your name in records
  • Priority access — Earlier feature access

Joule Rules

CanCannot
Earn by backing/contributingBuy directly
Keep forever (permanent)Transfer
Use for locked-rate servicesCash out

How the Gears Mesh

The Participation Cycle

1. BUY CREDITS
        ↓
2. USE PLATFORM (back projects, complete tasks)
        ↓
3. EARN JOULES (locked-value service credits)
        ↓
4. EARN MARKS (reputation unlocks multipliers)
        ↓
5. JOULES + MARKS = Better rates on future activity
        ↓
6. BUILD YOUR BUSINESS (use services for external ventures)
        ↓
   REPEAT (advantage compounds)

Example Journey

Marcus joins Liana Banyan:

  1. Buys 100 Credits ($100)
  2. Backs HexIsle at Pre-Mint (50 credits)
    • Earns 250 Joules (50 × 5x)
  3. Project ships → Platform allocates 25 bonus Credits
  4. Completes a bounty → Earns 50 MARKS + 100 Credits
  5. After 6 months:
    • 475 Credits (from bonuses and work)
    • 250 Joules (locked value)
    • 200 MARKS (Sprout level)

Marcus’s $100 → Operational advantage that compounds.


Currency Comparison Table

AspectCreditsMARKSJoules
Can buy?✅ Yes❌ No❌ No
Can earn?✅ Yes✅ Yes✅ Yes
Can transfer?❌ No❌ No❌ No
Can cash out?❌ No❌ No❌ No
Public?Balance private✅ Public✅ Public
Permanent?Spendable✅ Forever✅ Forever
ProvidesService accessFeature unlocksLocked-value access

Why Non-Transferable?

All three currencies are non-transferable because:

  1. Prevents speculation — Can’t buy MARKS from others
  2. Rewards participation — Must engage to earn
  3. Stops manipulation — Can’t create markets
  4. Legal compliance — Not securities if non-transferable
  5. Fair distribution — Wealth comes from contribution

The Arcade Token Model

All three currencies work like arcade tokens:

ArcadeLiana Banyan
Buy tokens at counterBuy Credits
Play games, win tokensWork, earn Credits
Tokens only work HERECredits only work HERE
Can’t sell tokens for cashCan’t cash out
Prize tickets (special)Joules (locked value)
Loyalty card (status)MARKS (reputation)

This is NOT an investment platform. You’re buying service access, like a gym membership or arcade tokens.


Making Real Money

The currencies don’t cash out. Here’s how members actually make money:

  1. Complete gig work — Others pay you for tasks
  2. Build a business — Use platform services for your operations
  3. Raise capital externally — Kickstarter, Wefunder, etc.
  4. Keep your profits — LB is your vendor, not investor

Credits and Joules make your business cheaper to operate. They’re tools for building, not income sources.


Implementation Notes

AI Role

  • Calculates all balances
  • Applies multipliers
  • Tracks transactions

Human Role

  • Sets earning rules (governance)
  • Arbitrates disputes
  • No manual balance adjustments

Database Structure

member_currencies (
  member_id,
  credits_balance,
  marks_total,    -- Never decreases
  joules_total,   -- Never decreases
  joules_locked_value  -- $ equivalent at earning
)

Credits access. Marks unlock. Joules protect. Build your business.

FOR THE KEEP!