Three-Gear Currency System
“Credits access. Marks unlock. Joules protect.”
Liana Banyan uses three interlocking currencies that serve different purposes but mesh like gears in a machine. This isn’t complexity for complexity’s sake — it’s separation of concerns applied to economics.
Why Three Currencies?
The Problem with One Currency
If you have only one currency:
- Buying power = reputation (unfair)
- Early wealth = permanent advantage
- Can’t reward different behaviors differently
The Three-Gear Solution
┌─────────────────────────────────────────────────────────────┐
│ │
│ CREDITS MARKS JOULES │
│ ⚙️ ⚙️ ⚙️ │
│ / \ / \ / \ │
│ (Service) (Reputation) (Locked Value) │
│ │
│ Can buy: YES Can buy: NO Can buy: NO │
│ Transfer: NO Transfer: NO Transfer: NO │
│ Cash out: NO Cash out: NO Cash out: NO │
│ │
│ ↓ ↓ ↓ │
│ ACCESS UNLOCK PROTECT │
│ │
└─────────────────────────────────────────────────────────────┘
Each gear turns independently but they mesh together.
Gear 1: Credits
The service access currency
What Credits Are
- 1 Credit = $1 worth of platform services
- Primary transaction currency
- Used for voting, purchasing, backing
How to Get Credits
| Method | How It Works |
|---|---|
| Buy directly | Stripe, 1:1 exchange |
| Back on Kickstarter | $50 → 50 credits |
| Earn by working | Complete tasks for others |
| Platform allocations | Bonuses from activity |
| Referrals | Bring new members |
What Credits Do
- Vote on projects
- Purchase products
- Back campaigns
- Donate to initiatives
- Pay for services
Credit Rules
| Can | Cannot |
|---|---|
| Use for services | Transfer to others |
| Earn through work | Cash out for USD |
| Convert to Joules (by voting) | Buy MARKS |
Analogy: Arcade tokens. Valuable here, only here.
Gear 2: MARKS
The reputation currency
What MARKS Are
- Reputation tokens you can’t buy
- Earned only through contribution
- Measure of community trust
How to Earn MARKS
| Action | MARKS Earned |
|---|---|
| Complete a bounty | 10-100 |
| Project you backed ships | 25 |
| Refer a new member | 15 |
| Write a helpful review | 5 |
| Report a valid issue | 10 |
| Crown nomination | 50 |
| Golden Key found | 5-25 |
What MARKS Unlock
| Mark Level | Title | Benefits |
|---|---|---|
| 0-99 | Seedling | Basic access |
| 100-499 | Sprout | Priority support |
| 500-999 | Sapling | Beta features |
| 1000-4999 | Tree | 1.5x voting multiplier |
| 5000-9999 | Grove | 2x voting multiplier |
| 10000+ | Forest | 3x multiplier, Crown eligible |
MARK Rules
| Can | Cannot |
|---|---|
| Earn through contribution | Buy with money |
| Keep forever (permanent) | Transfer to others |
| Public display | Convert to Credits |
Analogy: Loyalty status. You earned it, you keep it.
Gear 3: Joules
The locked-value service currency
What Joules Are
- Service credits with locked-in value at earning time
- Like a special token that always buys the same amount
- Earned when you back projects or contribute
How to Earn Joules
| Action | Joules Formula |
|---|---|
| Back at Pre-Mint | Credits × 5 |
| Back at Minted | Credits × 3 |
| Back at Production | Credits × 2 |
| Back at Distribution | Credits × 1.5 |
| Back at Established | Credits × 1 |
| Press Junket publication | Varies by outlet |
| Bounty completion | Varies |
The Locked Value Advantage
REGULAR CREDITS:
Year 1: 100 Credits buys X services
Year 3: Prices adjust
Year 3: 100 Credits might buy less
JOULES:
Year 1: Earn 100 Joules (worth 100 Credits)
Year 3: Those 100 Joules STILL buy 100 Credits worth
Result: Purchasing power PROTECTED
Analogy: Forever stamps. Always valid for one first-class letter, regardless of future price increases.
What Joules Provide
- Locked service value — Inflation protection
- Voting weight — Governance influence
- Attribution — Your name in records
- Priority access — Earlier feature access
Joule Rules
| Can | Cannot |
|---|---|
| Earn by backing/contributing | Buy directly |
| Keep forever (permanent) | Transfer |
| Use for locked-rate services | Cash out |
How the Gears Mesh
The Participation Cycle
1. BUY CREDITS
↓
2. USE PLATFORM (back projects, complete tasks)
↓
3. EARN JOULES (locked-value service credits)
↓
4. EARN MARKS (reputation unlocks multipliers)
↓
5. JOULES + MARKS = Better rates on future activity
↓
6. BUILD YOUR BUSINESS (use services for external ventures)
↓
REPEAT (advantage compounds)
Example Journey
Marcus joins Liana Banyan:
- Buys 100 Credits ($100)
- Backs HexIsle at Pre-Mint (50 credits)
- Earns 250 Joules (50 × 5x)
- Project ships → Platform allocates 25 bonus Credits
- Completes a bounty → Earns 50 MARKS + 100 Credits
- After 6 months:
- 475 Credits (from bonuses and work)
- 250 Joules (locked value)
- 200 MARKS (Sprout level)
Marcus’s $100 → Operational advantage that compounds.
Currency Comparison Table
| Aspect | Credits | MARKS | Joules |
|---|---|---|---|
| Can buy? | ✅ Yes | ❌ No | ❌ No |
| Can earn? | ✅ Yes | ✅ Yes | ✅ Yes |
| Can transfer? | ❌ No | ❌ No | ❌ No |
| Can cash out? | ❌ No | ❌ No | ❌ No |
| Public? | Balance private | ✅ Public | ✅ Public |
| Permanent? | Spendable | ✅ Forever | ✅ Forever |
| Provides | Service access | Feature unlocks | Locked-value access |
Why Non-Transferable?
All three currencies are non-transferable because:
- Prevents speculation — Can’t buy MARKS from others
- Rewards participation — Must engage to earn
- Stops manipulation — Can’t create markets
- Legal compliance — Not securities if non-transferable
- Fair distribution — Wealth comes from contribution
The Arcade Token Model
All three currencies work like arcade tokens:
| Arcade | Liana Banyan |
|---|---|
| Buy tokens at counter | Buy Credits |
| Play games, win tokens | Work, earn Credits |
| Tokens only work HERE | Credits only work HERE |
| Can’t sell tokens for cash | Can’t cash out |
| Prize tickets (special) | Joules (locked value) |
| Loyalty card (status) | MARKS (reputation) |
This is NOT an investment platform. You’re buying service access, like a gym membership or arcade tokens.
Making Real Money
The currencies don’t cash out. Here’s how members actually make money:
- Complete gig work — Others pay you for tasks
- Build a business — Use platform services for your operations
- Raise capital externally — Kickstarter, Wefunder, etc.
- Keep your profits — LB is your vendor, not investor
Credits and Joules make your business cheaper to operate. They’re tools for building, not income sources.
Implementation Notes
AI Role
- Calculates all balances
- Applies multipliers
- Tracks transactions
Human Role
- Sets earning rules (governance)
- Arbitrates disputes
- No manual balance adjustments
Database Structure
member_currencies (
member_id,
credits_balance,
marks_total, -- Never decreases
joules_total, -- Never decreases
joules_locked_value -- $ equivalent at earning
)
Credits access. Marks unlock. Joules protect. Build your business.
FOR THE KEEP!