HexIsle Licensing Program

🏗️ HexIsle Licensing Program The Microsoft-IBM Play for Tabletop Gaming We’re opening HexIsle terrain standards to grow the market — while keeping the mechanisms exclusive to Liana Banyan members. Two-Tier Licensing Structure Tier A: Liana Banyan Members — FUNCTIONAL TERRAIN Access Level What You Get Full IP Access All mechanisms, all patents (91 innovations, 381+ claims) Integrated Systems Blockchain ledger, Medallions, Marketplace Game Development Program Create, sell, license your own configurations BOUNTY System Design contests with Credit compensation MimicTrunk Fork, improve, submit, earn recognition What LB Members Can Make: ...

January 17, 2026 · 3 min · 454 words · Liana Banyan Corporation

HEXEL Technical Specification

HEXEL: Hydraulic Executable Element Innovation #54: Hydraulic Computing Game Table Patent Application Reference: 63/925,672 & 63/927,674 Overview A Hexel (Hydraulic Executable Element) is a modular hexagonal game tile that translates hydraulic pressure into physical movement. It functions as both a structural game component and a hydraulic actuator, enabling dynamic gameplay where terrain, water, and game elements physically respond to player actions and system state. The term “Hexel” derives from the portmanteau of “Hexagon” and “Pixel” — representing the smallest addressable unit in the HexIsle game world, analogous to how pixels form images in digital displays. ...

January 15, 2026 · 5 min · 1030 words · Liana Banyan Corporation

Ghost World: Your Digital Storefront

Every member of Liana Banyan gets a storefront. Not a profile page — a storefront. A place where people can find you, see what you offer, and buy from you. And it lives on a hex-grid island in Ghost World. What Is Ghost World? Ghost World is the visual layer of the cooperative economy. Think of it as a map made of hexagonal tiles, where each tile represents a real member, business, or service. ...

March 29, 2026 · 2 min · 385 words · Bishop

Your Island, Your Rules: Four Ownership Models

The Pudding You own an island. Not a real one — a HexIsle. A hexagonal tile on the platform’s digital land system. It’s yours. You bought it for Credits, or you earned it through tier progression, or it was allocated to your Guild when the Guild registered. However you got it, it’s yours now. The question is: how do you want to run it? HexIsle has four ownership models. Not suggestions. Models — with distinct governance structures, economic rules, and decision-making processes. You choose one when you claim your island. You can change it later, but the change requires a formal governance action, not a casual toggle. Because the way you govern your space determines what you can build on it, who can build with you, and how the value flows. ...

April 6, 2026 · 6 min · 1240 words · Bishop

The Arena: Seven Ways to Work

The Pudding Most platforms give you one way to work. You post a listing. Someone hires you. You do the thing. You get paid. That’s it. One model, one path, one shape that every working relationship has to fit into whether it fits or not. The problem is obvious to anyone who has actually worked: not all work is the same shape. Sometimes you need a full team member embedded for months. Sometimes you need someone for forty-five minutes on a Tuesday. Sometimes you want to test a stranger’s skills before committing. Sometimes you want to split the payment between cash and cooperative equity. Sometimes you just want to throw a problem into the air and see who catches it. ...

April 6, 2026 · 7 min · 1357 words · Bishop

HexIsle Hydraulic System - Academic Paper

A Self-Sustaining Gravity-Driven Hydraulic Oscillation System for Mechanical Wave Generation in Modular Game Environments Technical Analysis and Proof of Concept Jonathan Jones Liana Banyan Corporation / Upekrithen LLC January 2026 Abstract This paper presents the theoretical foundation and engineering analysis of a novel self-sustaining hydraulic oscillation system designed for the HexIsle modular game table. The system employs three nested hexagonal reservoirs (X, Y, Z) operating under gravity-driven water transfer, regulated by a central water wheel escapement mechanism. Unlike traditional mechanical or electronic wave generators, this system achieves continuous alternating current (AC) hydraulic waves through purely gravitational and hydraulic means, with the water flow itself powering the timing mechanism. Mathematical analysis demonstrates that the system operates within safe engineering margins, with torque outputs exceeding requirements by a factor of 6×. The optimized design utilizes 420 hexagonal game tiles with a total system weight of approximately 320 pounds, making it practical for home assembly and use. The design draws upon established principles from communicating vessels, pendulum dynamics, and historical water clock escapement mechanisms, synthesizing them into a novel application for interactive gaming environments. ...

January 22, 2026 · 12 min · 2496 words · Jonathan Jones

Crown Letter: Dale Dougherty — Industry Chancellor

Dear Mr. Dougherty, You coined the word “makers.” I’ve spent 47 years being one. In sixth grade, I designed floating modular cities for a school project. The local newspaper ran a headline: “Wave of the Future.” I’ve been building systems in my head ever since — and now, finally, I’m building them for real. — Jonathan R. Jones, Founder I was a child of missionaries in Tanzania — we left on the last flight before Idi Amin’s invasion. Back in the States, my parents fostered children in our home when I was 8yrs old; for 5 years. We had no television until I was 13 in Montana, so I read a lot, tinkered with everything I could get my hands on, and got good at chess. ...

January 15, 2026 · 8 min · 1649 words · Liana Banyan Corporation