HexIsle: Where Play Teaches Business

“Water boat game where you 360-roller & networks act out. So boats can go where you decide - it’s a rolling game.” — Denken, Journal #4, Page 93, November 2020


The Origin

HexIsle has been in the founder’s head since 1989 — a modular game system that teaches real economics through play. The concept predates the technology to build it. CAD files, physical molds, and injection-molded plastic pieces were produced during active military duty in 2003, long before the digital platform existed.

The name “HexIsle” first appeared in handwritten journals on October 26, 2020. But the system it describes — hexagonal terrain, deterministic combat, cooperative economics — had been waiting decades for the technology to catch up.


The Vision

From the journals:

“Modules pole and circle… object to actual CAD to the hex by planning to expansion plus.”

Translation: Start with physical prototypes. Move to CAD. Plan for expansion from day one.

The system that emerged has:


The Innovations

HexIsle contains at least 23 patentable innovations documented across four handwritten journals:

Connection Systems

Mechanism Design

Game Mechanics


The Philosophy

From Journal #4, Page 87:

“Design first as design so can design changes over design. So products (actual pieces made) isn’t the product. The concrete design is.”

This insight—that the system is the IP, not the pieces—became the foundation of both HexIsle and Liana Banyan itself.


The Timeline

DateJournal Entry
Oct 26, 2020“THE REAL FIRST PAGE” - adapters, hex workspace
Nov 3, 2020Utility patent intention documented
Nov 5, 2020Patrons, microfranchises concepts
Nov 7, 2020Terrain concept emerges
Nov 14, 2020“OFFICIAL HEX” naming
Nov 2020Water boat game concept

The Journals

Four handwritten journals document the complete evolution:

  1. Journal #4 (Chronologically First) - 181 pages of foundational concepts
  2. Journal #1 - Mechanism refinements
  3. Journal #2 - Game design integration
  4. Journal #3 - Platform connections

These journals serve as prior art documentation and patent evidence, establishing invention dates back to October 2020.


🚀 Current Status (January 2026)

Prototype in Development

MilestoneStatus
Design files✅ 1,000+ CAD files complete
Patent documentation✅ 150+ innovations documented
Patent claims✅ 380+ claims filed
Formlabs submission🔄 Consolidating (ETA: Jan 24)
7-Hexel prototype⏳ In production
Kickstarter launch📅 January 25, 2026

What’s being prototyped:


Explore HexIsle


The Game

HexIsle is both:

Players progress through seven islands, each teaching different skills:

  1. Resource management
  2. Team coordination
  3. Contract negotiation
  4. Quality assurance
  5. Manufacturing basics
  6. Marketing and sales
  7. Financial literacy

Ghost World lets you practice without stakes. Real World connects your game achievements to real opportunities.


“Our capacity for appreciation is limited only by our extractions over time.”

The journals extracted ideas. The platform extracts potential. HexIsle extracts the business person hiding inside every player.


For the Keep. For the Kingdom held together by trees.